You'll have a lot of fun, and be able to actually complete that season replay you've attempted with other games. ![]() With GridIron Wars, I've also introduced an optional Timing Deck, which takes away a lot of the "work" found in other games.Īs I've said, GridIron Wars is a back to the basics game. Perhaps your style is aggressive on defense, in which case, you'll be able to call an all out Blitz at key moments. You decide when to key on the star running back, or pull back in a pass defense. GridIron Wars is a great head-to-head game as well. The game is not designed just for solitaire play. Or if you choose, you can handle all of the play calling yourself. The game ships with a complete solitaire system that will select offensive and defensive play calling, as well as individual ball carriers and receivers. You'll experience the effects of team's with a great pass defense, or a lock down secondary. On defense, you'll be able to track individual player stats for interceptions and sacks for most seasons where the data is available.ĭefense plays a huge part in GridIron Wars, you'll "see" teams with great run defenses stuff the opposition with regularity. You'll be able to compile full statistics for every offensive player. In GridIron Wars, every skill position player is rated to perform as they did in real life. But, for those who want a purely tabletop experience, I think you’ll really enjoy the pace of GridIron Wars. That isn’t to say that you can’t use GridIron Wars with a "Helper", as it will integrate fantastically for those that enjoy using the computer to keep stats. I just wanted to take a different course with this game. A lot of my own game playing is done in this manner, in fact. That’s not to say there is anything wrong with having a computer aid in game play. Using the Back to the Basics approach, I wanted the game to play just as quickly away from the computer. Although ostensibly amateurs, college athletes are compensated with five years of free undergraduate college education (more than enough time to pursue a bachelor's degree ), room and board for their time. There are several games that can speed up game play with the aid of the computer by using a "Helper" or "FAC Flipper". Let me expand a bit on that last statement. Finally, it was determined that the game needed to maintain speed of play strictly as a tabletop game. Even the best designed football games can become tedious after a while if they take longer than an hour to play. It was also determined that creating a game that plays very quickly, without sacrificing individual stats, was a must. In order to keep a football game fun, it was determined that a good design needed to be as simple as possible, but remain flexible enough to cater to the hardest of the hardcore sports gamer. Everyone has different tastes in life and in board gaming. Now, I fully realize that this is very subjective. The first consideration in the design of GridIron Wars was making the game fun. While a great many are outstanding designs, sometimes I feel like the "fun factor" has disappeared as the games have become more advanced. Today’s sports games are highly sophisticated and most are highly accurate as well. With the advent of the computer and the Internet, today’s game designer has a wealth of data at his fingertips. The design of GridIron Wars is what I’ve come to term as Back to the Basics sports gaming. I think that I’ve succeeded on all counts. ![]() The goal in designing GridIron Wars was to create a game that played rapidly, was easy to learn, statistically accurate and most importantly, fun. ![]() Once you are familiar with the game, you'll be able to easily complete a game in 40 minutes or less. It's a full play-by-play simulation of football that plays rapidly. Use of the field graphics requires the permission of Austin Snelick and/or John Nelson.This is the COMPLETE Game with the 2000's College All-Time Great year book.įirst of all, let me state that this is not a quick-play game. The fields displayed are solely the property of Austin Snelick, John Nelson and this site. Permission to utilize the blank templates used in creating this site's images cannot be granted. The design of the uniform templates used in the images, and all of their variations, including all helmet templates, are solely the property of Bill Schaefer and this site. This site is maintained for research and historical purposes only, and any information obtained from this site may not be sold to any third parties. Their use has been credited on every image upon which they are utilized. All manufacturers’ logos are similarly the property of those companies, current or former. DISCLAIMER: All team and league information, sports logos, sports uniforms, and jerseys contained within this site are the intellectual properties of their respective leagues, teams, ownership groups and/or organizations, and were obtained from sources in the public domain.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |